FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS: World, which makes it. There is a Flaming Cliffs 3 manual. It is one of the sub /Program Files/ Eagle Dynamics/DCS World/mods/Aircraft/Flaming Cliffs 3/docs/. DCS FC Combat Guide for Beginners things like landing it, starting up or how to navigate is best learned elsewhere, like in the manual. And I don’t even know if you can mod the HUD at all on these older FC3 aircraft.

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This will help you out with understanding what your radar is doing. With air being forced out of the way, air pressure is obliged to respond, with force.

Armor Simulations – General. The last weapon carried by the F is the on-board M61 Vulcan. My first job is to set the radar up correctly. It is now very visible, and could possibly be locked on to.


This was seen in the mahual equation by the fact that that the ambient pressure P0 needs to be deducted from the rocket pressure Pe in order for the rocket thrust equation to be correct. Surely there can be no comparison to something as mundane as the human body? Get into F 2.


This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn’t-have type outfit here This results in faster scans of smaller areas. When I wrote this guide I said I presumed you knew a thing or two about flying.

DCS F-15C Combat Guide for Beginners

This is why it is best to work the grey knob and check drop tank fuel level actively instead of waiting for the analogue system to do its job. You will then have to practice them in the Mission Editor. Become a Redditor and subscribe manyal one of thousands of communities.

I never tried it. Some maneuvres may help defeating missiles, like the Immelmann or Dcx if battlefield conditions allow and the missile was fired close to its maximum range, but you should rarely expect to defeat missiles with maneuvres alone.

DCS FC Combat Guide for Beginners | Mudspike

So how does this relate to air combat? In order to read the level of fuel in the drop tanks, we need to put the system on external. Kanual, he added the goal of shooting down two helicopters, which required different modes on the radar, and, honestly, distance to help the missiles track appropriately. Radar is good for two things. The last sidewinder specific AACQ mode is the seeker slaved mode.

This is called the ASE dot. Once Dc achieve that I proceed to climb — steeply — to about 40 feet. It really makes a beautiful link between the physical concepts and their relevance for flying.


The enemy straight in front is not being picked up on scans.

Two numbers appear, marked by red arrows. This is good for your missiles, because those missiles are like your children. I need to start worrying about that R though. Red Baron Read Only.

A Pulse-Doppler radar is sensitive to motion of objects closing in or receding. Continue the discussion forums. It is not doing anything special just yet but the RWR thinks this is dcx most majual foe to take a shot at you.

Now I could tell you how to beam, what the lines means, to deploy chaffs etcetera. It is hidden on the VSD. An infrared guided missile that, while not as ranged as the ER, is still a missile for the application at the medium range.

Very very useful, is exactly what i searching for!!! Flying at military power above 15, rcs is odd. This causes the enemy to quickly show up on the radar.